俞芳林:谁给我把CS1.6的系统设置参数说下?
心Death的回答:
ambient_fade 100 ambient_level 0.300 bottomcolor 6 cl_bob 0.010 cl_bobcycle 0.800 cl_bobup 0.500 cl_fixtimerate 7.500 cl_gaitestimation 1 cl_gg 0 cl_resend 6 cl_solid_players 1 cl_timeout N/A d_spriteskip 0 default_fov 90 ex_extrapmax 1.200 ex_maxerrordistance 64 ex_maxspeed 750 fakelag 0 fakeloss 0 fastsprites 0 gl_affinemodels 0 gl_alphamin 0.250 gl_clear 0 gl_cull 1 gl_d3dflip 0 gl_dither 1 gl_dump N/A gl_flipmatrix 0 gl_keeptjunctions 1 gl_lightholes 1 gl_max_size 512 gl_monolights 0 gl_nobind 0 gl_nocolors 0 gl_overbright 0 gl_palette_tex 1 gl_picmip 0 gl_playermip 0 gl_polyoffset 0.100 gl_reporttjunctions 0 gl_round_down 3 gl_smoothmodels 0 gl_spriteblend 1 gl_texels N/A gl_texsort 0 gl_texturemode N/A gl_wateramp 0.300 gl_wireframe 0 gl_zmax 4096 gl_ztrick 0 l ambert 1.500 lightgamma 2.500 max_smokepuffs 120 nosound 0 r_bmodelhighfrac 5 r_bmodelinterp 1 r_cachestudio 1 r_cullsequencebox 1 r_decals 4096 r_detailtextures 0 r_detailtexturessupported 1 r_drawentities 1 r_drawviewmodel 1 r_dynamic 1 r_fullbright 0 r_glowshellfreq 2.200 r_lightmap 0 r_mirroralpha 1 r_norefresh 0 r_novis 0 r_speeds 0 r_traceglow 0 r_wadtextures 0 r_wateralpha 1 s_a3d 0 s_automax_ distance 30 s_automin_distance 2 s_eax 0 s_max_distance 1000 s_min_distance 8 s_occfactor 0.250 s_polykeep 1000000000 s_polysize 10000000 s_rolloff 1 stopsound texgamma 2 timerefresh topcolor 30
cl_dynamiccrosshair 0 静态准心 fps_max 101 ex_interp 0 可以选择 根据网络不同 0.1 或 0.01 或 0 cl_updaterate 141 cl_cmdrate 141 cl_cmdbackup 0 cl_rate 9999 rate 25000 cl_lc 1 cl_resend 5.5
心Death的回答:
ambient_fade 100 ambient_level 0.300 bottomcolor 6 cl_bob 0.010 cl_bobcycle 0.800 cl_bobup 0.500 cl_fixtimerate 7.500 cl_gaitestimation 1 cl_gg 0 cl_resend 6 cl_solid_players 1 cl_timeout N/A d_spriteskip 0 default_fov 90 ex_extrapmax 1.200 ex_maxerrordistance 64 ex_maxspeed 750 fakelag 0 fakeloss 0 fastsprites 0 gl_affinemodels 0 gl_alphamin 0.250 gl_clear 0 gl_cull 1 gl_d3dflip 0 gl_dither 1 gl_dump N/A gl_flipmatrix 0 gl_keeptjunctions 1 gl_lightholes 1 gl_max_size 512 gl_monolights 0 gl_nobind 0 gl_nocolors 0 gl_overbright 0 gl_palette_tex 1 gl_picmip 0 gl_playermip 0 gl_polyoffset 0.100 gl_reporttjunctions 0 gl_round_down 3 gl_smoothmodels 0 gl_spriteblend 1 gl_texels N/A gl_texsort 0 gl_texturemode N/A gl_wateramp 0.300 gl_wireframe 0 gl_zmax 4096 gl_ztrick 0 l ambert 1.500 lightgamma 2.500 max_smokepuffs 120 nosound 0 r_bmodelhighfrac 5 r_bmodelinterp 1 r_cachestudio 1 r_cullsequencebox 1 r_decals 4096 r_detailtextures 0 r_detailtexturessupported 1 r_drawentities 1 r_drawviewmodel 1 r_dynamic 1 r_fullbright 0 r_glowshellfreq 2.200 r_lightmap 0 r_mirroralpha 1 r_norefresh 0 r_novis 0 r_speeds 0 r_traceglow 0 r_wadtextures 0 r_wateralpha 1 s_a3d 0 s_automax_ distance 30 s_automin_distance 2 s_eax 0 s_max_distance 1000 s_min_distance 8 s_occfactor 0.250 s_polykeep 1000000000 s_polysize 10000000 s_rolloff 1 stopsound texgamma 2 timerefresh topcolor 30
cl_dynamiccrosshair 0 静态准心 fps_max 101 ex_interp 0 可以选择 根据网络不同 0.1 或 0.01 或 0 cl_updaterate 141 cl_cmdrate 141 cl_cmdbackup 0 cl_rate 9999 rate 25000 cl_lc 1 cl_resend 5.5
孙情流露的回答:
参数在控制台设置 也可以去文本里改 就是在游戏中按“ ~ ”这个键 现在比赛允许的参数不多了 很多参数只要你一改动 服务器就会自动认为你使用的不是正规版本的CS1。6 cl_himodels 0.................0,使用较低细节的人物皮肤,提高显示速度 gl_playermip 2................0,渲染质量,越高数字质量越差显示也越快 max_smokepuffs 0..............30,设定同时间可显示的烟雾数量(服务器端用) fps_max 52....................100,显示最大FPS数,高性能机器可改大 mp_decals 20..................300,最大同时显示贴图 hisound 0.....................1,高质量声音 loadas8bit 1..................0,使用8bit音质(较低质量) s_a3d 0.......................0,使用A3D系列声卡设置为1 s_eax 0.......................0,使用创新系列声卡设置为1 bgmvolume 0...................1,播放CD音乐 cl_download_ingame 1..........下载其它玩家LOGO、贴图等 gl_smoothmodels 1.............3,人物动作更平滑 gl_round_down 1...............3 setinfo \"ah\" 0................1 setinfo \"ghosts\" 0............1,是否显示鬼魂 setinfo \"vgui_menus\" 0........1,是否显示图形购买界面 cl_gaitestimation 1...........0,衔接人物两个动作 cl_nopred 0...................0 gl_picmip 0...................2,渲染质量,越大的数字图象质量越低速度越快 r_drawviewmodel 0.............1,显示武器 mp_ghostfrequency 0.1.........鬼魂每秒钟更新的频率,越高越不Lag sv_accelerate 5.0.............加速 sv_aim 0......................自动瞄准头部 sv_airaccelerate 10...........空中移动的速度 sv_airmove 1..................可否在空中移动&转向 sv_clienttrace 1..............可能是有关网络封包的设定... sv_clipmode 0.................应该是对象是否用3D表示 sv_maxrate 0..................限制网络传输的数据最大值 sv_sendvelocity 0.............设定1开启较复杂的花样以及物理设定,适用较快的Server sv_stepsize 18................脚步大小..-_-; 越大爬坡越快吧... sv_waterfriction 10...........水中的阻力... cl_cmdrate 30.................modem用户设30,宽频设40~50,Lan=50 cl_lb 0.......................此项与血渍有关,设1比较真实,但会减低速度 cl_lc 1.......................和cs的新的网络技术有关,最好设x=1 Server专用