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杨清文:求完美国际 SS猪头代码要完整的

2020-8-10 20:04| 发布者: admin| 查看: 44| 评论: 0

摘要: ㄨAδη┃君無觴的回答: 网上有很多的修改完成的代码,而自己却不懂都代表什么意思,特整理一下,给各个代码给说明下。 只要通过修改客户端中 《完美世界》国际版\element\userdata\character 的ini文件就可以达到 ...

ㄨAδη┃君無觴的回答:

网上有很多的修改完成的代码,而自己却不懂都代表什么意思,特整理一下,给各个代码给说明下。

只要通过修改客户端中 《完美世界》国际版\element\userdata\character 的ini文件就可以达到~ character71.ini 为女羽灵的形象修改默认配置 character70.ini 为男羽灵的形象修改默认配置 character00.ini 为男武侠的形象修改默认配置 character10.ini 为男法师的形象修改默认配置 character01.ini 为女武侠的形象修改默认配置 character11.ini 为女法师的形象修改默认配置 character61.ini 为女羽芒的形象修改默认配置 character60.ini 为男羽芒的形象修改默认配置 (妖兽省略为:character40.ini兽 character41.ini妖)

3Parts] =================================== scaleUp = 136 该区域可能是人物形象初始数据 scaleMiddle = 128 scaleDown = 118 也可能是限定值 [BlendFace] idFaceShape1 = 23 idFaceShape2 = 23 blendFaceShape = 50 =========================== [Face]==============脸 scaleFaceH = 123 scaleFaceV = 133 ======(HV数值确定脸的大小) idFaceTex = 5 ====(脸代码) [Faling]=======(不清楚是什么) idFalingSkin = 434 idFalingTex = 436 [Forehead]=============额 offsetForeheadH = 137 offsetForeheadV = 128 offsetForeheadZ = 128 ====(HVZ数值确定额的位置) rotateForehead = 128 scaleForehead = 128 ======(额的大小) [YokeBone]=========颧 offsetYokeBoneH = 128 offsetYokeBoneV = 131 offsetYokeBoneZ = 128 ====(HVZ数值确定颧位置) rotateYokeBone = 128 scaleYokeBone = 128 ====(颧的大小) [Cheek]===========颊 offsetCheekH = 126 offsetCheekV = 123 offsetCheekZ = 124 ====(HVZ数值确定颊的位置) scaleCheek = 126 ====(颊的大小) [Chain]========链 offsetChainV = 124 offsetChainZ = 128 ===(VZ数值确定链的位置) rotateChain = 128 scaleChainH = 64 =====(链的大小) [Jaw]=========颚 offsetJawH = 144 offsetJawV = 136 offsetJawZ = 128 ====(HVZ数值确定颚的位置) scaleJawSpecial = 128 scaleJawH = 104 ====(额的宽度) scaleJawV = 126 ====(颚的长度) [Eye] ===========眼睛 idEyeBaseTex = 257 ===(眼睛代码) idEyeHighTex = 569 ====(眼皮代码) idEyeBallTex = 9 ====(眼球代码) idEyeShape = 36 ===(眼睛代码) scaleEyeH = 108 scaleEyeV = 2200 ===(HV数值决定眼睛大小) rotateEye = 85 ====(眼睛) offsetEyeH = 0 offsetEyeV = 0 offseteyeZ = 0 =====(HVZ决定眼睛位置) scaleEyeBall = 0 scaleEyeH2 = 0 ===(是否开取单双眼睛修改) 0为不开区 1为开区单 2为开区双 scaleEyeV2 = 0 rotateEye2 = 0 offsetEyeH2 = 0 offsetEyeV2 = 0 offseteyeZ2 = 0 scaleEyeBall2 = 0 [Brow]===========眉毛 idBrowTex = 7 ===(眉毛代码) idBrowShape = 0 scaleBrowH = 0 ===(眉毛粗细) scaleBrowV = 0 ====(眉毛粗细) rotateBrow = 0 ====(眉毛幅度) offsetBrowH = 0 offsetBrowV = 0 offsetBrowZ = 0 ====(HVZ数值确定眉毛位置) scaleBrowH2 = 0 (是否开取单双眉毛修改) (0为不开取 1为开取单 2为开取双) scaleBrowV2 = 0 rotateBrow2 = 0 offsetBrowH2 = 0 offsetBrowV2 = 0 offsetBrowZ2 = 0 [Nose] ===========鼻子 idNoseTex = 2 ====(鼻子代码) idNoseTipshape = 16 ===(鼻子形状代码) scaleNoseTipH = 133 scaleNoseTipV = 149 scaleNoseTipZ = 128 (HVZ数值确定鼻子大小) offsetNoseTipV = 135 ===(鼻子位置) idNoseBridgeShape = 15 ==(鼻梁代码) scaleBridgeTipH = 128 ==(鼻梁大小) offsetBridgeTipZ = 76 ===(鼻梁位置) [Mouth]] ===========嘴巴 idMouthUpLipLine = 89 ===(上唇代码) idMouthMidLipLine = 86===(嘴缝代码) idMouthDownLipLine =0 ====(下唇代码) thickUpLip = 10 ===(上唇厚度) thickDownLip = 0 ===(下唇厚度) scaleMouthH = 0 =====(嘴巴大小) offsetMouthV = 10 ====(唇位置) offsetMOuthZ = 0 ====(唇位置) idMouthTex = 0 ===(嘴巴代码) offsetCorNEROfMouthSpecial = 10 =====嘴巴左右翘 scaleMouthH2 = 74 ====(嘴巴位置) offsetCorNEROfMouthSpecial2 = 0 ====嘴巴左右翘 [Ear] ==================耳朵 idEarShape = 22 ===(耳朵形状代码) scaleEar = 125 ===(耳朵大小) offsetEarV = 147 ===(耳朵位置) [Hair] =============头发 idHairModel = 279 ===== 发型.一会我会把头发的代码弄出来. idHairTex = 424 ====发型纹理代码 [Moustache]===========胡子 idMoustacheTex = 0 ===(xxx胡子代码) idMoustacheSkin = 0 ===(xxx胡子代码) idGoateeTex = 0 =====(xxx胡子代码) 代码0为无胡子 [Color]============颜色 colorHair = -789517 ==== (头发颜色) colorFace = -2 =====(脸部颜色) colorEye = -15724528 =====(眼睛颜色) colorBrow = -2868152 ======(眉毛颜色) colorMouth = -2866372 ======(嘴巴颜色) colorEyeBall = -15592686 ===(眼球颜色) colorMoustache = -1 =====(胡子颜色 [Body]==========身体 bodyID = 0 ====(身体特征代码) colorBody = -2 ====身体颜色(肤色) headScale = 121 ====(头的大小) upscale = 110 waistScale = 100 ====(腰围) armWidth = 110 ====(手臂大小) legWidth = 110 =====(脚部大小) breastScale = 100 ====(胸部大小) ===================================== *作二 使用人物配置文件代码 ===================================== 将自己以修改好的人物配置文件放到相应职业文件夹里即可 (注意性别) 为方便查找,最好把默认时间重新命名 新建该职业角色 点自定义形象后在最上方即可看到你的预设 (没有命名将以时间显示) 点一下即可看到修改后的形象了 你可以继续细微调整满意后 确定提交到服务器建立角色即可了 已经建立人物的形象使用人物配置文件方法同上 只不过要到易容师那里自定义

大家有不明白的可以跟贴提出 也请高手发帖进行技术指导 下面发我已经知道的代码修改后的效果图 发型代码 额 说道这我想起我还没说怎么获取代码 = =! 效果图片等下再发! ======================================== *作三 代码提取 ======================================== 目前没什么好的办法提取

方法一 用死办法------拿现成的 比如现成的发型 建了人物每次换下发型保存形象推出 把每次获得的头像代码记下来方便以后利用 也可以拿朋友现成的代码文件来用 (注意文件为INI类型且大小不会超过4K)

方法二 自己写代码 这个方法真的很累 但也是唯一找到隐藏代码的方法 要慢慢的试 运气好的话 说不定就……

方法三 请高手(能请到完美编译人员最好)

===================================== 好了 现在发已知代码效果图 ===================================== 睁一直眼 闭一只眼代码 嘴巴微翘 效果图 (在图片最右侧,需点击图片才能完全看到)

狐狸 bodyID = 0 (小尾巴)bodyID = 4(大尾巴) 兔子 bodyID = 5 蝙蝠 bodyID = 3 龙女 bodyID = 2 猫咪 bodyID = 1

附各种颜色代码: 黑 0 白 -1 -1024=柠檬 -133530=鹅黄 -10497=藕荷 -126209=谦粉 -42496=妃红 -65376=洋红 -131072=石榴 -195478=桃红 1023=天青 64256=绿眼 64465=翡翠 64255=海子

头像修改:

用记事本打开以上文件,找到以[Hair]开头这部分, [Hair] idHairModel = 0把这个0改成776就可以了改774是猴子775是娃娃771是小猪头772是小猴子773是小娃娃 idHairTex = 15776这个不用改

ㄨAδη┃君無觴的回答:

网上有很多的修改完成的代码,而自己却不懂都代表什么意思,特整理一下,给各个代码给说明下。

只要通过修改客户端中 《完美世界》国际版\element\userdata\character 的ini文件就可以达到~ character71.ini 为女羽灵的形象修改默认配置 character70.ini 为男羽灵的形象修改默认配置 character00.ini 为男武侠的形象修改默认配置 character10.ini 为男法师的形象修改默认配置 character01.ini 为女武侠的形象修改默认配置 character11.ini 为女法师的形象修改默认配置 character61.ini 为女羽芒的形象修改默认配置 character60.ini 为男羽芒的形象修改默认配置 (妖兽省略为:character40.ini兽 character41.ini妖)

3Parts] =================================== scaleUp = 136 该区域可能是人物形象初始数据 scaleMiddle = 128 scaleDown = 118 也可能是限定值 [BlendFace] idFaceShape1 = 23 idFaceShape2 = 23 blendFaceShape = 50 =========================== [Face]==============脸 scaleFaceH = 123 scaleFaceV = 133 ======(HV数值确定脸的大小) idFaceTex = 5 ====(脸代码) [Faling]=======(不清楚是什么) idFalingSkin = 434 idFalingTex = 436 [Forehead]=============额 offsetForeheadH = 137 offsetForeheadV = 128 offsetForeheadZ = 128 ====(HVZ数值确定额的位置) rotateForehead = 128 scaleForehead = 128 ======(额的大小) [YokeBone]=========颧 offsetYokeBoneH = 128 offsetYokeBoneV = 131 offsetYokeBoneZ = 128 ====(HVZ数值确定颧位置) rotateYokeBone = 128 scaleYokeBone = 128 ====(颧的大小) [Cheek]===========颊 offsetCheekH = 126 offsetCheekV = 123 offsetCheekZ = 124 ====(HVZ数值确定颊的位置) scaleCheek = 126 ====(颊的大小) [Chain]========链 offsetChainV = 124 offsetChainZ = 128 ===(VZ数值确定链的位置) rotateChain = 128 scaleChainH = 64 =====(链的大小) [Jaw]=========颚 offsetJawH = 144 offsetJawV = 136 offsetJawZ = 128 ====(HVZ数值确定颚的位置) scaleJawSpecial = 128 scaleJawH = 104 ====(额的宽度) scaleJawV = 126 ====(颚的长度) [Eye] ===========眼睛 idEyeBaseTex = 257 ===(眼睛代码) idEyeHighTex = 569 ====(眼皮代码) idEyeBallTex = 9 ====(眼球代码) idEyeShape = 36 ===(眼睛代码) scaleEyeH = 108 scaleEyeV = 2200 ===(HV数值决定眼睛大小) rotateEye = 85 ====(眼睛) offsetEyeH = 0 offsetEyeV = 0 offseteyeZ = 0 =====(HVZ决定眼睛位置) scaleEyeBall = 0 scaleEyeH2 = 0 ===(是否开取单双眼睛修改) 0为不开区 1为开区单 2为开区双 scaleEyeV2 = 0 rotateEye2 = 0 offsetEyeH2 = 0 offsetEyeV2 = 0 offseteyeZ2 = 0 scaleEyeBall2 = 0 [Brow]===========眉毛 idBrowTex = 7 ===(眉毛代码) idBrowShape = 0 scaleBrowH = 0 ===(眉毛粗细) scaleBrowV = 0 ====(眉毛粗细) rotateBrow = 0 ====(眉毛幅度) offsetBrowH = 0 offsetBrowV = 0 offsetBrowZ = 0 ====(HVZ数值确定眉毛位置) scaleBrowH2 = 0 (是否开取单双眉毛修改) (0为不开取 1为开取单 2为开取双) scaleBrowV2 = 0 rotateBrow2 = 0 offsetBrowH2 = 0 offsetBrowV2 = 0 offsetBrowZ2 = 0 [Nose] ===========鼻子 idNoseTex = 2 ====(鼻子代码) idNoseTipshape = 16 ===(鼻子形状代码) scaleNoseTipH = 133 scaleNoseTipV = 149 scaleNoseTipZ = 128 (HVZ数值确定鼻子大小) offsetNoseTipV = 135 ===(鼻子位置) idNoseBridgeShape = 15 ==(鼻梁代码) scaleBridgeTipH = 128 ==(鼻梁大小) offsetBridgeTipZ = 76 ===(鼻梁位置) [Mouth]] ===========嘴巴 idMouthUpLipLine = 89 ===(上唇代码) idMouthMidLipLine = 86===(嘴缝代码) idMouthDownLipLine =0 ====(下唇代码) thickUpLip = 10 ===(上唇厚度) thickDownLip = 0 ===(下唇厚度) scaleMouthH = 0 =====(嘴巴大小) offsetMouthV = 10 ====(唇位置) offsetMOuthZ = 0 ====(唇位置) idMouthTex = 0 ===(嘴巴代码) offsetCorNEROfMouthSpecial = 10 =====嘴巴左右翘 scaleMouthH2 = 74 ====(嘴巴位置) offsetCorNEROfMouthSpecial2 = 0 ====嘴巴左右翘 [Ear] ==================耳朵 idEarShape = 22 ===(耳朵形状代码) scaleEar = 125 ===(耳朵大小) offsetEarV = 147 ===(耳朵位置) [Hair] =============头发 idHairModel = 279 ===== 发型.一会我会把头发的代码弄出来. idHairTex = 424 ====发型纹理代码 [Moustache]===========胡子 idMoustacheTex = 0 ===(xxx胡子代码) idMoustacheSkin = 0 ===(xxx胡子代码) idGoateeTex = 0 =====(xxx胡子代码) 代码0为无胡子 [Color]============颜色 colorHair = -789517 ==== (头发颜色) colorFace = -2 =====(脸部颜色) colorEye = -15724528 =====(眼睛颜色) colorBrow = -2868152 ======(眉毛颜色) colorMouth = -2866372 ======(嘴巴颜色) colorEyeBall = -15592686 ===(眼球颜色) colorMoustache = -1 =====(胡子颜色 [Body]==========身体 bodyID = 0 ====(身体特征代码) colorBody = -2 ====身体颜色(肤色) headScale = 121 ====(头的大小) upscale = 110 waistScale = 100 ====(腰围) armWidth = 110 ====(手臂大小) legWidth = 110 =====(脚部大小) breastScale = 100 ====(胸部大小) ===================================== *作二 使用人物配置文件代码 ===================================== 将自己以修改好的人物配置文件放到相应职业文件夹里即可 (注意性别) 为方便查找,最好把默认时间重新命名 新建该职业角色 点自定义形象后在最上方即可看到你的预设 (没有命名将以时间显示) 点一下即可看到修改后的形象了 你可以继续细微调整满意后 确定提交到服务器建立角色即可了 已经建立人物的形象使用人物配置文件方法同上 只不过要到易容师那里自定义

大家有不明白的可以跟贴提出 也请高手发帖进行技术指导 下面发我已经知道的代码修改后的效果图 发型代码 额 说道这我想起我还没说怎么获取代码 = =! 效果图片等下再发! ======================================== *作三 代码提取 ======================================== 目前没什么好的办法提取

方法一 用死办法------拿现成的 比如现成的发型 建了人物每次换下发型保存形象推出 把每次获得的头像代码记下来方便以后利用 也可以拿朋友现成的代码文件来用 (注意文件为INI类型且大小不会超过4K)

方法二 自己写代码 这个方法真的很累 但也是唯一找到隐藏代码的方法 要慢慢的试 运气好的话 说不定就……

方法三 请高手(能请到完美编译人员最好)

===================================== 好了 现在发已知代码效果图 ===================================== 睁一直眼 闭一只眼代码 嘴巴微翘 效果图 (在图片最右侧,需点击图片才能完全看到)

狐狸 bodyID = 0 (小尾巴)bodyID = 4(大尾巴) 兔子 bodyID = 5 蝙蝠 bodyID = 3 龙女 bodyID = 2 猫咪 bodyID = 1

附各种颜色代码: 黑 0 白 -1 -1024=柠檬 -133530=鹅黄 -10497=藕荷 -126209=谦粉 -42496=妃红 -65376=洋红 -131072=石榴 -195478=桃红 1023=天青 64256=绿眼 64465=翡翠 64255=海子

头像修改:

用记事本打开以上文件,找到以[Hair]开头这部分, [Hair] idHairModel = 0把这个0改成776就可以了改774是猴子775是娃娃771是小猪头772是小猴子773是小娃娃 idHairTex = 15776这个不用改

无法连接_的回答:

[3Parts] scaleUp = 118 scaleMiddle = 107 scaleDown = 117

[BlendFace] idFaceShape1 = 66 idFaceShape2 = 66 blendFaceShape = 50 [Face] scaleFaceH = 126 scaleFaceV = 136 idFaceTex = 44 [Faling] idFalingSkin = 433 idFalingTex = 437 [Forehead] offsetForeheadH = 132 offsetForeheadV = 128 offsetForeheadZ = 134 rotateForehead = 128 scaleForehead = 128 [YokeBone] offsetYokeBoneH = 105 offsetYokeBoneV = 113 offsetYokeBoneZ = 102 rotateYokeBone = 128 scaleYokeBone = 128 [Cheek] offsetCheekH = 123 offsetCheekV = 128 offsetCheekZ = 118 scaleCheek = 128 [Chain] offsetChainV = 128 offsetChainZ = 94 rotateChain = 128 scaleChainH = 80 [Jaw] offsetJawH = 161 offsetJawV = 128 offsetJawZ = 128 scaleJawSpecial = 128 scaleJawH = 128 scaleJawV = 128 [Eye] idEyeBaseTex = 50 idEyeHighTex = 49 idEyeBallTex = 48 idEyeShape = 73 scaleEyeH = 165 scaleEyeV = 215 rotateEye = 64 offsetEyeH = 128 offsetEyeV = 128 offseteyeZ = 128 scaleEyeBall = 192 scaleEyeH2 = 165 scaleEyeV2 = 215 rotateEye2 = 64 offsetEyeH2 = 128 offsetEyeV2 = 128 offseteyeZ2 = 128 scaleEyeBall2 = 192 [Brow] idBrowTex = 46 idBrowShape = 355 scaleBrowH = 192 scaleBrowV = 64 rotateBrow = 64 offsetBrowH = 154 offsetBrowV = 125 offsetBrowZ = 161 scaleBrowH2 = 192 scaleBrowV2 = 64 rotateBrow2 = 64 offsetBrowH2 = 154 offsetBrowV2 = 125 offsetBrowZ2 = 161 [Nose] idNoseTex = 41 idNoseTipShape = 58 scaleNoseTipH = 118 scaleNoseTipV = 124 scaleNoseTipZ = 140 offsetNoseTipV = 106 idNoseBridgeShape = 55 scaleBridgeTipH = 128 offsetBridgeTipZ = 139 [Mouth] idMouthUpLipLine = 80 idMouthMidLipLine = 77 idMouthDownLipLine = 83 thickUpLip = 108 thickDownLip = 101 scaleMouthH = 81 offsetMouthV = 115 offsetMOuthZ = 128 idMouthTex = 52 offsetCornerOfMouthSpecial = 81 scaleMouthH2 = 81 offsetCornerOfMouthSpecial2 = 81 [Ear] idEarShape = 60 scaleEar = 120 offsetEarV = 128 [Hair] idHairModel = 776 idHairTex = 200 [Moustache] idMoustacheTex = 204 idMoustacheSkin = 186 idGoateeTex = 596 [Color] colorHair = -986895 colorFace = 0 colorEye = -2829100 colorBrow = -8623542 colorMouth = -1990006 colorEyeBall = -12963362 colorMoustache = -1 [Body] bodyID = 0 colorBody = -1 headScale = 255 upScale = 255 waistScale = 255 armWidth = 255 legWidth = 255 breastScale = 255

你要是想把身子搞小一点就把最下面的数字改小就可以了

李的回答:

E:\网络游戏\完美世界国际版\element\userdata\character40打开这个,然后把[3Parts] scaleUp = 128 scaleMiddle = 128 scaleDown = 128

[BlendFace] idFaceShape1 = 117 idFaceShape2 = 117 blendFaceShape = 50

[Face] scaleFaceH = 128 scaleFaceV = 128 idFaceTex = 100

[Faling] idFalingSkin = 4633 idFalingTex = 13

[Forehead] offsetForeheadH = 128 offsetForeheadV = 128 offsetForeheadZ = 128 rotateForehead = 128 scaleForehead = 128

[YokeBone] offsetYokeBoneH = 128 offsetYokeBoneV = 128 offsetYokeBoneZ = 128 rotateYokeBone = 128 scaleYokeBone = 128

[Cheek] offsetCheekH = 128 offsetCheekV = 128 offsetCheekZ = 128 scaleCheek = 128

[Chain] offsetChainV = 128 offsetChainZ = 128 rotateChain = 128 scaleChainH = 128

[Jaw] offsetJawH = 128 offsetJawV = 128 offsetJawZ = 128 scaleJawSpecial = 128 scaleJawH = 128 scaleJawV = 128

[Eye] idEyeBaseTex = 106 idEyeHighTex = 105 idEyeBallTex = 104 idEyeShape = 126 scaleEyeH = 128 scaleEyeV = 128 rotateEye = 128 offsetEyeH = 128 offsetEyeV = 128 offseteyeZ = 128 scaleEyeBall = 128 scaleEyeH2 = 64 scaleEyeV2 = 76 rotateEye2 = 76 offsetEyeH2 = 64 offsetEyeV2 = 64 offseteyeZ2 = 128 scaleEyeBall2 = 64

[Brow] idBrowTex = 101 idBrowShape = 122 scaleBrowH = 128 scaleBrowV = 128 rotateBrow = 128 offsetBrowH = 128 offsetBrowV = 128 offsetBrowZ = 128 scaleBrowH2 = 64 scaleBrowV2 = 64 rotateBrow2 = 128 offsetBrowH2 = 128 offsetBrowV2 = 128 offsetBrowZ2 = 128

[Nose] idNoseTex = 95 idNoseTipShape = 111 scaleNoseTipH = 128 scaleNoseTipV = 128 scaleNoseTipZ = 128 offsetNoseTipV = 128 idNoseBridgeShape = 108 scaleBridgeTipH = 128 offsetBridgeTipZ = 128

[Mouth] idMouthUpLipLine = 132 idMouthMidLipLine = 129 idMouthDownLipLine = 135 thickUpLip = 128 thickDownLip = 128 scaleMouthH = 128 scaleMouthH2 = 64 offsetMouthV = 128 offsetMOuthZ = 128 idMouthTex = 107 offsetCornerOfMouthSpecial = 64 offsetCornerOfMouthSpecial2 = 64

[Ear] idEarShape = 114 scaleEar = 128 offsetEarV = 128

[Hair] idHairModel = 776 idHairTex = 15776

[Moustache] idMoustacheTex = 99 idMoustacheSkin = 0 idGoateeTex = 65336

[Color] colorHair = -12657601 colorFace = -792595 colorEye = -1 colorBrow = -12624674 colorMouth = -1 colorEyeBall = -12370134 colorMoustache = -11571145

[Body] bodyID = 3 colorBody = -1056550 muscleScale = 1.000000 fatScale = 1.000000 armWidth = 999 legWidth = 999 headScale = 999 upScale = 999 waistScale = 999 breastScale = 999

复制那里,保存就ok了

{呃.峩伈砕}的回答:

试试这个吧

[3Parts] scaleUp = 122 scaleMiddle = 125 scaleDown = 124 [BlendFace] idFaceShape1 = 66 idFaceShape2 = 66 blendFaceShape = 50 [Face] scaleFaceH = 122 scaleFaceV = 132 idFaceTex = 44 [Faling] idFalingSkin = 433 idFalingTex = 437 [Forehead] offsetForeheadH = 110 offsetForeheadV = 128 offsetForeheadZ = 134 rotateForehead = 128 scaleForehead = 128 [YokeBone] offsetYokeBoneH = 105 offsetYokeBoneV = 113 offsetYokeBoneZ = 102 rotateYokeBone = 128 scaleYokeBone = 128 [Cheek] offsetCheekH = 123 offsetCheekV = 128 offsetCheekZ = 118 scaleCheek = 128 [Chain] offsetChainV = 128 offsetChainZ = 94 rotateChain = 128 scaleChainH = 104 [Jaw] offsetJawH = 161 offsetJawV = 128 offsetJawZ = 128 scaleJawSpecial = 128 scaleJawH = 128 scaleJawV = 128 [Eye] idEyeBaseTex = 50 idEyeHighTex = 348 idEyeBallTex = 48 idEyeShape = 74 scaleEyeH = 147 scaleEyeV = 137 rotateEye = 128 offsetEyeH = 128 offsetEyeV = 128 offseteyeZ = 99 scaleEyeBall = 128 scaleEyeH2 = 147 scaleEyeV2 = 137 rotateEye2 = 128 offsetEyeH2 = 128 offsetEyeV2 = 128 offseteyeZ2 = 99 scaleEyeBall2 = 128 [Brow] idBrowTex = 45 idBrowShape = 70 scaleBrowH = 125 scaleBrowV = 123 rotateBrow = 143 offsetBrowH = 101 offsetBrowV = 69 offsetBrowZ = 163 scaleBrowH2 = 125 scaleBrowV2 = 123 rotateBrow2 = 143 offsetBrowH2 = 101 offsetBrowV2 = 69 offsetBrowZ2 = 163 [Nose] idNoseTex = 41 idNoseTipShape = 58 scaleNoseTipH = 112 scaleNoseTipV = 128 scaleNoseTipZ = 123 offsetNoseTipV = 106 idNoseBridgeShape = 57 scaleBridgeTipH = 128 offsetBridgeTipZ = 100 [Mouth] idMouthUpLipLine = 80 idMouthMidLipLine = 77 idMouthDownLipLine = 83 thickUpLip = 108 thickDownLip = 118 scaleMouthH = 107 scaleMouthH2 = 107 offsetMouthV = 115 offsetMOuthZ = 128 idMouthTex = 52 offsetCornerOfMouthSpecial = 128 offsetCornerOfMouthSpecial2 = 128 [Ear] idEarShape = 59 scaleEar = 128 offsetEarV = 128 [Hair] idHairModel = 776 idHairTex = 314 [Moustache] idMoustacheTex = 204 idMoustacheSkin = 186 idGoateeTex = 596 [Color] colorHair = -921103 colorface = -263431 colorEye = -5414567 colorBrow = -2932422 colorMouth = -2187147 colorEyeBall = -1671815 colorMoustache = -1258550 [Body] bodyID = 0 colorBody = -263431 headScale = 250 upScale = 250 waistScale = 250 armWidth = 250 legWidth = 250 breastScale = 250


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